Virtual Economies
$50.00
Title | Range | Discount |
---|---|---|
Trade Discount | 5 + | 25% |
- Description
- Additional information
Description
How the basic concepts of economics—including markets, institutions, and money—can be used to create and analyze economies based on virtual goods.
In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind every virtual sale, there is a virtual economy, simple or complex. In this book, Vili Lehdonvirta and Edward Castronova introduce the basic concepts of economics into the game developer’s and game designer’s toolkits. Lehdonvirta and Castronova explain how the fundamentals of economics—markets, institutions, and money—can be used to create or analyze economies based on artificially scarce virtual goods. They focus on virtual economies in digital games, but also touch on serious digital currencies such as Bitcoin as well as virtual economies that emerge in social media around points, likes, and followers. The theoretical emphasis is on elementary microeconomic theory, with some discussion of behavioral economics, macroeconomics, sociology of consumption, and other social science theories relevant to economic behavior.
Topics include the rational choice model of economic decision making; information goods versus virtual goods; supply, demand, and market equilibrium; monopoly power; setting prices; and externalities. The book will enable developers and designers to create and maintain successful virtual economies, introduce social scientists and policy makers to the power of virtual economies, and provide a useful guide to economic fundamentals for students in other disciplines.
Many professors and independent readers will choose to supplement this book’s information with reading packets and online resources, but Virtual Economies could easily stand alone in any context. Highly recommended.—Curtis Frye, Technology and Society—Vili Lehdonvirta is a Research Fellow at Oxford Internet Institute, University of Oxford.
Edward Castronova is Professor of Communications and Professor of Cognitive Science at Indiana University. He is the author of Synthetic Worlds: The Business and Culture of Online Games and Exodus to the Virtual World: How Online Fun Is Changing Reality.US
Additional information
Weight | 17.2 oz |
---|---|
Dimensions | 0.5900 × 7.0600 × 9.0000 in |
Series | |
Imprint | |
Format | |
ISBN-13 | |
ISBN-10 | |
Author | |
Audience | |
BISAC | |
Subjects | fun gifts, ice cream, strategy, money, cookies, gifts for him, economics books, gaming, gifts for her, business books, gamer gifts, Leveled readers, economy, fun gifts for adults, clever gifts, video game collectibles, video game books, GAM013000, video game gifts, video game art, video game book, game guides, video game guides, Food, cats, health, gifts, nutrition, vegan, school, Animals, kindergarten books, colors, Cooking, business, Cookbooks, puppies, economics, cookbook, picture books, games, video game, gifts for men, gifts for women, farm |