Players Making Decisions

Players Making Decisions book cover

Players Making Decisions

$49.99

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$49.99

SKU: 9780134396750 Category:
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Description

Zack Hiwiller is a game designer, educator, and writer living in Orlando, Florida. He is a department chair for the Game Design degree program at Full Sail University and does consultant work for many large and small companies. Previously, in addition to independent projects, he was a designer at Gameloft and Electronic Arts. He holds a Bachelor’s degree in Information Systems from Carnegie Mellon University and a Master’s degree in Modeling and Simulation from the University of Central Florida. His writings at hiwiller.com have been reposted by Kotaku, GameSetWatch, and others and have reached over two million readers.

Introduction
Part I. Starting
Part II. Prototyping and Playtesting
Part III. Meaningful Decisions
Part IV. Game Elements
Part V. Game Theory and Rational Decision Making
Part VI. Actual Human Behavior and Games
Part VII. Game Design Tools
Part VIII. The Game Design Business
Conclusion

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points?

Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding.

This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include:

  • A clear introduction to the discipline of game design, how game development teams work, and the game development process
  • Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues
  • A detailed discussion of cognitive biases and human decision making as it pertains to games
  • Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics
  • Practical coverage of using simulation tools to decode the magic of game balance
  • A full section on the game design business, and how to create a sustainable lifestyle within it

Today’s best introductory game design text: practical application and research-based best practices

  • Developed from the ground up to address the key needs of today’s game design students
  • Addresses the needs of both analog and digital game designers, cultivating evergreen knowledge over transient tips and tricks
  • Covers prototyping, playtesting, game mechanics, dynamics, aesthetics, tools, and much more
  • Includes a deeper focus on cognitive biases and human decision-making: player behavior issues that are crucial to effective game design but ignored by most texts
  • Shows how to use simulation tools to decode the magic of game balance and quantitative design

    •  Developed from the ground up to address the key needs of today’s game design students
    •  Addresses the needs of both analog and digital game designers, cultivating evergreen knowledge over transient tips and tricks
    •  Covers prototyping, playtesting, game mechanics, dynamics, aesthetics, tools, and much more
    •  Includes a deeper focus on cognitive biases and human decision-making: player behavior issues that are crucial to effective game design but ignored by most texts
    •  Shows how to use simulation tools to decode the magic of game balance and quantitative designThis is the first introductory game design textbook that’s 100% focused on practical application and the needs of today’s game students, reflects the field’s most authoritative research, and includes detailed coverage of player decision-making. Written by long-time game designer Zack Hiwiller, department chair for Full Sail University’s pioneering Game Design degree program, Players Making Decisions brings together reliable information on the topics most widely covered in modern game design classes. Hiwiller focuses on knowledge that will be useful for years to come, not tips and tricks that will become obsolete long before students can use them. He addresses the needs of both digital and analog game designers, and offers many references as jumping-off points for further exploration and learning. 

Additional information

Dimensions 1.20 × 7.30 × 9.00 in
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Subjects

professional, higher education, Employability, IT Professional, Y-BA MOBILE/GRAPHICS/GAME DEV