Phonic Books Get Out of the Game
$79.00
Title | Range | Discount |
---|---|---|
Trade Discount | 5 + | 25% |
- Description
- Additional information
Description
After being pulled into his game, Gus learns that there is no way out unless he continues to play.
To escape, Gus has to befriend the other players, form a team and work together. This action-packed quest story takes the reader from CVC and CVCC word text through to alternative consonants, consonant digraphs, and suffixes -ed and -ing.
honic Books Get Out of the Game comprises 12 decodables for older readers who can read simple CVC words.
Book 1: Zap (CVC, CVCC)
Book 2: Bugs (CVCC)
Book 3: Dogs in the Mist (CVCC)
Book 4: Filled Up (CCVC and ‘ed’)
Book 5: Drops of Drink (CCVCC)
Book 6: Glitch (‘ch’ and ‘tch’)
Book 7: Crash and Bash (‘sh’)
Book 8: Find the Path (‘th’)
Book 9: Run Quick! There Are Rats! (‘ck’ and ‘qu’)
Book 10: Wings, Kings and Fangs (‘ng’)
Book 11: What Is Going On? (‘wh’ and ‘ing’)
Book 12: The Last Puzzle (‘le’)
Accompanying photocopiable activities for word building, blending, spelling and comprehension can be found in Phonic Books Get Out of the Game Activities.Phonic Books specializes in publishing decodable, systematic phonics books for beginner, emerging readers and reading intervention. Phonic Books supports structured literacy instruction. Phonic Books was founded by three special needs teachers passionate about teaching all children to read. Using their expertise, they set about developing phonics reading books for young children and older, struggling readers.CN
Additional information
Weight | 5 oz |
---|---|
Dimensions | 5.8125 × 8.2500 in |
Series | |
Imprint | |
ISBN-13 | |
ISBN-10 | |
Audience | |
Subjects | reading, dyslexia, reading skills, intervention, phonics, decodable, Fluency, Dyslexic, Explicit instruction, Practise reading, Consolidate reading, Reading knowledge gaps, SEN |
Format |