Agile Software Development, Principles, Patterns, and Practices

Agile Software Development, Principles, Patterns, and Practices book cover

Agile Software Development, Principles, Patterns, and Practices

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ROBERT C. MARTIN is President of Object Mentor Inc. Martin and his team of software consultants use Object-Oriented Design, Patterns, UML, Agile Methodologies, and eXtreme Programming with worldwide clients. He is the author of the best-selling book Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall, 1995), Chief Editor of, Pattern Languages of Program Design 3 (Addison Wesley, 1997), Editor of, More C++ Gems (Cambridge, 1999), and co-author of XP in Practice, with James Newkirk (Addison-Wesley, 2001). He was Editor in Chief of the C++ Report from 1996 to 1999. He is a featured speaker at international conferences and trade shows.

  • Completely revised material—Principles have been assembled and presented with a better organization, patterns are discussed as their own topic, the case studies have been redone.
    • Helps students focus on key concepts and design principles.

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Comprehensive, pragmatic tutorial on Agile Development

and eXtreme programming written by one of the founding

father of Agile Development.

Teaches software developers how to get projects done on

time, and on budget using the power of Agile Development.

Uses real-world case studies to show how to of plan, test,

refactor, and pair program using eXtreme programming.

Focuses on solving customer oriented systems problems

using UML and Design Patterns

Written by a software developer for software developers, this book is a unique collection of the latest software development methods. The author includes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java. Using a practical, problem-solving approach, it shows how to develop an object-oriented application—from the early stages of analysis, through the low-level design and into the implementation. Walks readers through the designer’s thoughts — showing the errors, blind alleys, and creative insights that occur throughout the software design process. The book covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings. Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies. Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used. Discusses the methods for designing and developing big software in detail. Features a three-chapter, in-depth, single case study of a building security system. For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods.

I. AGILE DEVELOPMENT.

 1. Agile Practices.

 2. Overview of Extreme Programming.

 3. Planning.

 4. Testing.

 5. Refactoring.

 6. A Programming Episode.

II. AGILE DESIGN.

 7. What Is Agile Design?

 8. SRP: The Single-Responsibility Principle.

 9. OCP: The Open-Closed Principle.

10. LSP: The Liskov Substitution Principle.

11. DIP: The Dependency-Inversion Principle.

12. ISP: The Interface-Segregation Principle.

III. THE PAYROLL CASE STUDY.

13. Command and Active Object.

14. Template Method & Strategy: Inheritance vs. Delegation.

15. Facade and Mediator.

16. Singleton and Monostate.

17. Null Object.

18. The Payroll Case Study: Iteration One Begins.

19. The Payroll Case Study: Implementation.

IV. PACKAGING THE PAYROLL SYSTEM.

20. Principles of Package Design.

21. Factory.

22. The Payroll Case Study (Part 2).

V. THE WEATHER STATION CASE STUDY.

23. Composite.

24. Observer—Backing into a Pattern.

25. Abstract Server, Adapter, and Bridge.

26. Proxy and Stairway to Heaven: Managing Third Party APIs.

27. Case Study: Weather Station.

VI. THE ETS CASE STUDY.

28. Visitor.

29. State.

30. The ETS Framework.

Appendix A. UML Notation I: The CGI Example.

Appendix B. UML Notation II: The Statmux.

Appendix C. A Satire of Two Companies.

Appendix D. The Source Code Is the Design.

Index.

For courses in Object-Oriented Design, C++ Intermediate Programming, and Object-Oriented Programming.

Written for software engineers “in the trenches,” this text focuses on the technology—the principles, patterns, and process—that help software engineers effectively manage increasingly complex operating systems and applications. There is also a strong emphasis on the people behind the technology. This text will prepare students for a career in software engineering and serve as an on-going education for software engineers.

Best selling author and world-renowned software development expert Robert C. Martin shows how to solve the most challenging problems facing software developers, project managers, and software project leaders today.

    This comprehensive, pragmatic tutorial on Agile Development and eXtreme programming, written by one of the founding father of Agile Development:

  • Teaches software developers and project managers how to get projects done on time, and on budget using the power of Agile Development.
  • Uses real-world case studies to show how to of plan, test, refactor, and pair program using eXtreme programming.
  • Contains a wealth of reusable C++ and Java code.
  • Focuses on solving customer oriented systems problems using UML and Design Patterns.

Robert C. Martin is President of Object Mentor Inc. Martin and his team of software consultants use Object-Oriented Design, Patterns, UML, Agile Methodologies, and eXtreme Programming with worldwide clients. He is the author of the best-selling book Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall, 1995), Chief Editor of, Pattern Languages of Program Design 3 (Addison Wesley, 1997), Editor of, More C++ Gems (Cambridge, 1999), and co-author of XP in Practice, with James Newkirk (Addison-Wesley, 2001). He was Editor in Chief of the C++ Report from 1996 to 1999. He is a featured speaker at international conferences and trade shows.

Additional information

Dimensions 0.95 × 8.13 × 10.50 in
Imprint

Format

ISBN-13

ISBN-10

Author

Subjects

computer science, higher education, Engineering and Computer Science, Object Oriented Programming, Object Oriented Design